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Some regions in the game are producing significant FPS drops which seem to be unrelated to the video settings. Another problem is that this also happens on the lowest video settings. But as soon as it drops to a FPS like 50 the game runs in slow motion, which is also not acceptable. With this setting the game is absolutely smooth as long as the FPS does not drop below 60. The only solution I found so far is setting the following option in fallout.ini: iFPSClamp=60 This is especially noticeable when moving sideways.
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Afterwards, the FPS stabilized at 60, but the game stutters. But I hate playing without vsync because the video tearing is unbearable, so I enabled it. The game normally runs with 70-90 FPS on highest settings when not using vsync.
#Fallout nv 4 gb mod#
Given that FO3 seems to be constantly loading stuff as you wander around, and I've now got even more of it with the BA Wasteland Restoration mod (lots of trees!) I guess the risk of pcb occurring at the same time as something being loaded into memory was quite high.I'm playing Fallout: New Vegas on a decent machine. The memory usage had crept up to about 1.5GB since there was no pcb being done, but I have a memory of pcb being problematic on Oblivion too: if you ran it at the wrong time (possibly the same time as it was loading another cell, though my memory is hazy) it would also ctd.
#Fallout nv 4 gb mods#
I've disabled and reenabled a number of mods without anything interesting happening, but it appears that disabling the one that runs a periodic pcb might have done the trick: it's too early to say for certain because the crash is extremely erratic, but it did seem to run for longer this time and only stopped because I was starting to get motion sickness and quit! Since it's hard to play in outdoor areas for more than 10-15 minutes without a crash I'd love to find a solution, but I'm stumped! I tried enabling the "> 2GB memory" setting using CFF explorer, as well as using the GFWL remover in case that was wasting memory, but it appears that neither has had any effect. Which also suggests I may be able to alleviate the crashes by uninstalling stuff. Not everybody has these problems so I'm guessing it must come down to available memory, which may also be dependent on things like how many mods they have installed, the length of gameplay, additional textures, graphics resolution and so on. 30,000 on the Z axis does the same thing. A similar bug was caused by the unofficial patch, where placing several objects with extreme coordinates e.g. I've revisited it again lately and would love to do some serious playing, but I'd forgotten how horribly crashy it is: it's the worst of all Bethesda's games for CTDs in my experience, in spite of the competition.īoth of the main problems seem to be memory related a frequent random crash bug that I get in the wilderness seems to be the same one that afflicted both Oblivion and Skyrim, and was resolved in the latter (kind of) by enabling the 4GB memory mode the other really long-standing problem is the "dead cell bug" where the presence of an object with coordinates that are out of range (typically a formerly spaghettified corpse) causes a crash presumably by making the game try to allocate more memory than it has available. Does anybody know if anyone's succeeded in getting FO3 to run using some form of large address aware thingy?